#ifndef MESSAGECONST_H
#define MESSAGECONST_H

const int MESSAGE_INIT_DATA = 101;
const int MESSAGE_WORLD_TALK = 102;
const int MESSAGE_INIT_POS = 103;
const int MESSAGE_PLAYER_LEAVE = 104;
const int MESSAGE_MOVE_TO = 105;
const int MESSAGE_VERIFY_POS = 106;
const int MESSAGE_UPDATE_DATA = 107;
const int MESSAGE_TEAM_APPLY = 108;
const int MESSAGE_REFUSE_TEAM = 109;
const int MESSAGE_AGREE_TEAM = 110;
const int MESSAGE_TEAM_MOVE = 111;
const int MESSAGE_TEAM_GOTO_MAP = 112;
const int MESSAGE_DISSOLVE_TEAM = 113;
const int MESSAGE_TEAM_FIGHT = 114;
const int MESSAGE_PLAYER_ATTACK = 115;
const int MESSAGE_MONSTER_ATTACK = 116;
const int MESSAGE_PLAYER_RUN = 117;
const int MESSAGE_USE_MEDICATION = 118;
const int MESSAGE_PLAYER_DIE = 119;
const int MESSAGE_PRIVATE_TALK = 120;
const int MESSAGE_APPLY_FRIEND = 121;
const int MESSAGE_DEL_FRIEND = 122;
const int MESSAGE_AGREE_FRIEND = 123;
const int MESSAGE_REJECT_FRIEND = 124;

#endif // MESSAGECONST_H
